Mido and Di

Mido and Di

Price: 0,00€ (4,99€) - Save 100%
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EXPIRED!
Giveaway Provider: Steam
Available for a limited time only!
Until: 02.05.2022
Steam Website: Steam
Developer: Alper Gonen, Dogan Dipcin
Publisher: Alper Gonen

Mido is an alien kid having nightmares about zombie aliens. One night he draws a creature, Di, and it comes alive to teach Mido how to fight zombies.

Mido and Di was a short animation project we wrote but couldn't complete nearly 15 years ago. This game is based on that story, but the story is not playing much part in the game. This is a frantic action, third person, zombie shooting game. You play in simplistic, beautiful looking levels, trying to shoot zombie aliens before they got you. The zombie aliens are coming in waves, like a tower defense game but this is a third person look to that mechanic. You have three different weapons and they are very fun to use. Combining ice and fire weapon, you can even get coins out of zombies. With that coins you upgrade weapons.

If you are interested to read the story of the animation, here it is (and I will write it like a storyboard concept) :
-Mido is having another nightmare. Objects in his room has changed shape and looks very scary.
-He wakes up. It is another school morning. He waits the school bus. When the bus comes camera goes black.
-Mido returns home from school. He goes to his room and throws his bag with anger.
-He draws a creature to a paper and hangs it on his wall. He names it Di.
-He goes to sleep and he is having another nightmare. But this time, his friend Di, rescues him.
-He wakes up. There is rain outside. He is afraid of thunder but he gets close to window. He opens it.
-Di approaches from sky and takes Mido's hand.
-They rise up above and we see a star like shine after they got out of our sight. (Quelle: Steam)

SYSTEM REQUIREMENTS (Minimum)
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit)
Processor: AMD / Intel CPU running at 3.0 GHz or higher
Memory: 8 GB RAM
Graphics: AMD/NVIDIA dedicated graphics card, with at least 4GB of dedicated VRAM and with at least DirectX 11.0 and Shader Model 5.1 support
DirectX: Version 11
Storage: 1 GB available space
Sound Card: Integrated or dedicated DirectX 9 compatible soundcard